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Staff Software Engineer, Gameplay - Unpublished R&D Product

CN · Guangzhou · Guangzhou, China · On-site in China · Full-time · Senior

中国时区

On-site in ChinaSeniorOpen to China

Salary not stated

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C++UnrealGameplay FrameworkBlueprintAI AgentPerformance Optimization

Excerpt

拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: 主导核心玩法系统的设计与实现,对关键模块结果负责 与设计、美术及产品协作,将需求转化为可落地的工程方案 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 识别开发瓶颈,推动工具与流程改进以提升团队效率 在团队内提供技术指导,提升整体工程质量与实践水平 参与跨团队协作,推动关键目标对齐与落地 将 AI Agent…

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The summary and highlights are AI-generated and may contain errors; the original posting prevails.

Query understanding and Chinese summaries are generated by the Doubao (Yunque) large language model (generative AI service filing no. Beijing-YunQue-20230821; algorithm filing no. 网信算备110108823483901230065号), provided by Beijing Volcano Engine Technology Co., Ltd.

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Staff Software Engineer, Gameplay - Unpublished R&D Product · Riot Games · Global Search | Fintegrity